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"Severi Salminen" <sev### [at] NOT_THISsibafi> wrote in message
news:3fd9da81$1@news.povray.org...
>
> In my opinion this is something that should be mentioned in the
> documents (if it is: good, then forget this) - if any rule of thumb can
> be given in this matter. People might spend too much time searching
> coincident surfaces when the problem is somewhere else.
>
for a similiar type of problem, try (modify the plane's translation to, say,
0.002, to fix it):
#version 3.5;
#include "colors.inc"
camera {
location <0.0, 1.0, -5.0>
look_at <0.0, 1.0, 0.0>
}
plane{y,-0.001 pigment{checker pigment{Black}, pigment{White}}}
sphere{0,1
translate y*1
pigment{rgbt 1}
}
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