POV-Ray : Newsgroups : povray.programming : Improved intersection routine for CSG-Intersection objects : Re: Improved intersection routine for CSG-Intersection objects Server Time
5 Jul 2024 14:56:15 EDT (-0400)
  Re: Improved intersection routine for CSG-Intersection objects  
From: Warp
Date: 12 Dec 2003 08:32:00
Message: <3fd9c350@news.povray.org>
Andreas Kaiser <kai### [at] siemenscom> wrote:
> The version below isn't as fast as my C++ version as it doesn't use a
> BBOX tree for the inverted children.

  Why not?


-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.