POV-Ray : Newsgroups : povray.programming : Improved intersection routine for CSG-Intersection objects : Re: Improved intersection routine for CSG-Intersection objects Server Time
5 Jul 2024 14:31:09 EDT (-0400)
  Re: Improved intersection routine for CSG-Intersection objects  
From: Andreas Kaiser
Date: 12 Dec 2003 06:22:16
Message: <3fd993f3.241853597@news.povray.org>
"Tony[B]" <ben### [at] catholicorg> wrote:

>I find it amazing that folks just picking up C/C++ for the first time
>exclusively for the purposes of improving POV-Ray have been so successful...
>whereas I've been studying Computer Science for 4 years now and I haven't
>the foggiest what I could do to improve the code (that, or I can't read it).
>Sigh. This is not encouraging. I'll put on my dunce hat now... <:(

Take it off :)
I've been using C for several years, so the step to C++ was a small
one. Before i started to work as a software developer i've studied
physics, so the math and physics used in POV-Ray were no problem for
me. The latter was the main reason to play around with the POV-Ray
code: I was going to lose all my math knowledge completely.


>-- 
>Anthony Bennett
>
>PS: I just finished my Operating Systems final* today... This means I'm
>done. I'm sticking around one more semester for Japanese III and Scientific
>Visualization, but I'm basically done with CS. Yay!
>
>*Most evil exam ever. Ever.

Congratulations.

Andreas


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