> > Does benchmark.pov have lot of intersections csg ? It seems fair to me
to
> > test this patch on a scene that uses it (and perhaps even a lot of it to
> > clearly show the effect of the new algorithm)
>
> The benchmark scene uses a reasonable amount of CSG, a comparison with
> this scene would show how much gain you can expect in a typical scene.
> You can of course construct a scene where POV-Ray spends 90% of the time
> with CSG calculations but this would not be very realistic.
Of course it will be nice to see how it improves a "typical" scene (as far
as such a thing exists..) and hopefully Andreas Kaiser will give us the
numbers for benchmark.pov (though on a PIII 850MHz I can understand it might
take him some time :) , Anyway when testing a modification in the code it
seems normal to me to use a test case that makes the improvement evident.
What if benchmark.pov is only 1% faster ? Will you say the patch is not
worth and deprive all menger sponge builders out there of a nice speed up ?
:))
M
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