> Btw, I suggest to create a macro that will i.e. generate smooth-mesh
> imitating superquadric ellipsoids.
>
> Why? I think that this object implementation is broken:
> 1) it renders terrible slow (about 10-20 times slower then i.e. torus)
> especialy when pov must calculate intersections with it
> 2) it very often had problems/artifacts like mentioned above
> 3) both things get worse when using supperellipsoid in CSG
>
Thanks for the suggestion! I'm still learning and don't know anything
about smooth meshes. But they might indeed work better. And I tried to
model a pillow using superellipsoids and it didn't work...
Severi Salminen
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