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Warp wrote:
> Jim Charter <jrc### [at] msncom> wrote:
>
>>I don't suppose .obj to pcm would be possible?
>
>
> Currently you will need to convert the .obj file to a mesh or mesh2
> with some converter and then convert it to pcm with my program.
>
I don't think so, you don't read Mesh2 just Mesh. That is why the need
for Crossroads. It can read .obj and output Mesh.
> I don't have the slightest idea what kind of format .obj is, but if
> it's simple enough, I might add support for it...
>
I think it is originally a Alias/Wavefront format. I actually wondered
if Mesh2 was modelled after .obj in part. The prob with .obj is that it
comes in a couple of flavors I think. Something about different line
endings, newline or carriage return. Since I first tried mesh modelling
in a Maya course it was the format I got used to and have confidence in.
But it is really a matter of which button to push. Personally I like
to produce mesh models with Wings3D which exports in a number of formats.
Anyway, as I said there is a way to manage the situation. Support for
.obj or other commom mesh format would give your app more of a
one-stop-shopping place in the workflow. But the reward would have to
come from the doing I expect.
Btw my present endeavor is trying to apply hair to a mesh such that the
direction it lies in can be controlled more closely. Have you ever
applied youself to that problem?
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