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"Hugo Asm" <hua### [at] post3teledk> wrote in message
news:3fcbc6d3$1@news.povray.org...
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| You've never seen snow? I probably shouldn't take
| this literally.
I meant it literally. It has snowed a handful of times here, but it
melts as soon as it touches the ground.
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| the project is interesting
I put something together last night. I guess it looked like a blob mesh
would on a little isosurface mauntain range I made. That is, it looked
like white, puffy grass. The parse was about half an hour, but the
render time is measured in minutes, not days. I took a look at Gilles
website and saw that he had noticed the same problem, that the algorithm
only produces good results in small patches on tree limbs and such. I
built the mesh so that it can be further refined (within the limits of
fp precision) so the with enough memory, an acceptable snow might be
made on a jagged enough mountain. I would guess that mountains don't get
snow-covered in one pass anyway, so it might be that this algorithm
would never produce realistic results on a large object.
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| PS: we should probably continue the thread somewhere else.
I set followups to p.gen if you have any further comment.
-Shay
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