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"pat" <nomail@nomail> wrote in message
news:web.3fcb3585f292a20daa29390b0@news.povray.org...
> hello guys,
>
Hi Pat,
> i'd like to simulate water (or any other liquid) spilled on a plane.
> i thought i could make some flat cylinders and let them flow into another
> with
> the blob command, but now it looks more like pudding, because the blob
> changes the y value too, and i now have some small hills flowing into each
> other. is there any better way to achieve this?
> i'd like to have something like a small lake, not many small drops (like
> from rain or so).
For a start, I'd take a look at Rune's blob-tutorial, which covers many of these
issues...
http://runevision.com/3d/blobs/
BTW lot's of other goodies at Rune's - check out:
particle system:
http://runevision.com/3d/include/particles/
and, if you've got the bandwidth, the following knock-yur-socks-off animation...
http://runevision.com/3d/anims/ws_spider.mpg
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