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Hi Mael,
Thanks for your prompt reply. Unfortunately I'm still having the same problem in that
the only
texture showing up on the model is that which is specified in the mesh2 texture_list:
texture_list {
1,
texture { Material0 }
}
I don't know how to overide this texture and make it use the SSS. Does your Buddha
model have
this texture_list entry?
Andy Cocker
"Mael" <mae### [at] hotmailcom> wrote in message news:3fc7a200@news.povray.org...
> > Could you post how you applied the SSS to the buddha Mael?
>
> #declare buddha = object { #include "../models/buddha_r2.inc" rotate 120*y
> scale <35,35,35> translate -3*y }
>
> object {
> buddha
>
> pigment{ average
> pigment_map{
> #local V=0;
> #while(V<100)
> [1 projection buddha , lpos1 blur .2,10
> translate<rand(R)-rand(R),rand(R)-rand(R),rand(R)-rand(R)>*1.5
> color_map { [0 rgb <.5,1,.5>][1 rgb 0] }
> ]
> #local V=V+1;
> #end
> }
> }
>
> finish { diffuse .2 ambient .9 specular .5 roughness .05 }
> }
>
>
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