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> Could you post how you applied the SSS to the buddha Mael?
#declare buddha = object { #include "../models/buddha_r2.inc" rotate 120*y
scale <35,35,35> translate -3*y }
object {
buddha
pigment{ average
pigment_map{
#local V=0;
#while(V<100)
[1 projection buddha , lpos1 blur .2,10
translate<rand(R)-rand(R),rand(R)-rand(R),rand(R)-rand(R)>*1.5
color_map { [0 rgb <.5,1,.5>][1 rgb 0] }
]
#local V=V+1;
#end
}
}
finish { diffuse .2 ambient .9 specular .5 roughness .05 }
}
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