This is really impressive. Did you try to do a candle ? Does your
technique work with a very close light ?
My guess for your technique is a two pass render, first pass with a
black and white spherical pigment depending on the light position that
you apply to all objects with subsurface scattering, and then a second
pass where you use the first one to evaluate the color. While explaining
my guess I have no really precise idea on the how you did it though. :-)
Am I any close ?? 8-p
JC
Samuel Benge wrote:
> I think I have found a new way to simulate subsurface scattering(SSS). I
> have attached an image of an object with a yellowish diffuse and reddish
> SSS.
>
> Can you tell how I did it? I did not use media or photons. I did not use
> double_illuminate.
>
> Four stars to the person who figures it out.
>
>
> ------------------------------------------------------------------------
>
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