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The most used physical desciption of ocean waves is using a number of sine
functions with different frequencies and amplitudes, at random phase
differences. Also, the sine waves are running in different directions. This
is quite complicated matter, too complex to tell here. Best you can do is
find a book on the subject in the library or so.
I must have some pov scene on this, somewhere. See if I can find it.
Note this would give the 'clean' water surface, and you would still have to
add spray and small running waves representing the instantaneous water-wind
contact.
Frans Verbaas
"Anthony D. Baye" <ban### [at] Rapidnetcom> schreef in bericht
news:3FBC7160.8A231A1A@Rapidnet.com...
> Can anybody tell me how to go about creating a function for an
> IsoSurface that would generate realistic looking choppy water? I'm
> looking for a "Stormy Seas" Effect. Is this even possible?
>
>
> A.D.B
>
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