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Add a random translation to each texture :
#local MySeed=seed(0)
#while (whatever)
[...]
object {
Stone
texture {
T_Stone
<rand(MySeed), rand(MySeed), rand(MySeed)>*1000
}
}
[...]
#end
Mock26 wrote:
> I am a new user, and I have been experimenting with building a stone wall.
> The problem that I have is that when I construct it out of blocks, I get
> the same stone pattern (using T_Stone24) over and over again. Is there a
> quick and easy way to have the stone pattern (or any pattern for that
> matter!) randomly change? Thank you very much. Take care and have a great
> day....
>
> ciao,
> john.
>
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