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I have the following in POV (trying to make transparent glass/crystal ball)
and the results is not what I expect/want. What can I improve below or what
am I doing wrong?
include "finish.inc"
include "textures.inc"
include "colors.inc"
include "glass.inc"
include "stones.inc"
camera {
location <0,0,-3>
look_at <0,0,1>
}
light_source { <0,2,-2> color White}
plane { <0, 1, 0>, -1
pigment {
color Red
}
}
cylinder {
<0, 0, -10>, // Center of one end
<0, 10, -10>, // Center of other end
2.0 // Radius
open // Remove end caps
texture { T_Stone25 scale 4 }
}
object {
sphere {
<0, 1, 2>, 2
photons{
target
reflection on
refraction on
}
pigment {
//color rgb <1,1,1> transmit 1
Col_Glass_Clear
}
finish{ reflection{0,1 fresnel on}}
interior {ior 1.5}
}
}
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