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3fadfd40@news.povray.org...
>
> The main reason I use high fade_power is to simulate sunlight which is
> waaaay bright, but seldom pure white. So I set the color I want the light
to
> be then boost fade_power way up.
>
you could mutliply your light color definition, say <1, 0.9, 0.8>*2, rather
using fade_power.
high fade_power is very unrealistic for the sun except if you translate it
far away because real sun is so far from earth that scene distances are
very small relatively to sun distance.
We do not notice any sunlight fading due to distance on earth.
Marc
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