POV-Ray : Newsgroups : povray.newusers : interpreting pov statistics : Re: interpreting pov statistics Server Time
2 Nov 2024 17:18:54 EDT (-0400)
  Re: interpreting pov statistics  
From: Warp
Date: 4 Nov 2003 07:57:43
Message: <3fa7a247@news.povray.org>
Bill Hails <bil### [at] europeyahoo-inccom> wrote:
> Blob                          16563127         1082976      6.54
> Blob Component               414964724        19817115      4.78
> Blob Bound                  1177489001       498256364     42.32

  Try manually bounding your blob with a tighter sphere or square.
The hitrate above is very low and that's because POV-Ray usually
creates very big boinding boxes for blobs (it's difficult to get
an optimal one, even though I don't know if it's impossible).

  You can find an optimal box or sphere by rendering a semi-transparent
one around your blob and fine-tuning its location and dimensions until
it tightly fits the blob. Then just add a bounding box or sphere to
the blob with the same parameters.

> Fractal                      315767336        28621239      9.06
> Lathe                          2124622          136523      6.43
> Sphere Sweep                 138385042         3270646      2.36

  The same advice goes for these as well.


  You can often fine-tune your area light to render slightly faster
by modifying its parameters (mainly the 'adaptive' value, but sometimes
even lowering the density of the pointlights). If the area light
is lighting only a limited section of your scene, try seeing if you
can make it a spotlight.

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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