POV-Ray : Newsgroups : povray.binaries.images : primitive and hairy : Re: primitive and hairy Server Time
12 Aug 2024 05:22:50 EDT (-0400)
  Re: primitive and hairy  
From: JC (Exether)
Date: 3 Nov 2003 02:26:01
Message: <3fa60309@news.povray.org>
Cool stuff, the hair seems to have strange artifacts when the angle is 
sharp (see attachment) though.

JC

Florian Brucker wrote:
> I started to work on a couple of macros for mesh-primitive-output. They 
> got almost the same syntax as normal POV-primitives, but the output - 
> meshes. Together with the inbuild PCM-Output-support it is now finally 
> possible to use all those nice macros from Chris Colefax and Doug 
> Eichenberg on primitives. The only drawback is that you can't use them 
> in CSG (well, aside from union of course). But I think it's still nice 
> and comes in handy for my next project. Here's an early image using 
> Chris Colefax' hair macro, it took 6 hours on my Athlon 600/256 MB (time 
> to upgrade that thing). I would have used Doug's macros but they took 
> even longer... Radiosity setting is as poor as possible (Radiosity_Debug 
> from rad_def.inc), but I hate to wait :)
> Sorry for the big file size, but JPEG wasn't really nice to the hairs.
> 
> Comment & Critic welcome as always
> 
> Florian
> 
> ------------------------------------------------------------------------
>


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Attachments:
Download 'hairy_detail.jpg' (2 KB)

Preview of image 'hairy_detail.jpg'
hairy_detail.jpg


 

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