POV-Ray : Newsgroups : povray.binaries.images : primitive and hairy : primitive and hairy Server Time
12 Aug 2024 05:24:39 EDT (-0400)
  primitive and hairy  
From: Florian Brucker
Date: 1 Nov 2003 09:16:17
Message: <3fa3c031@news.povray.org>
I started to work on a couple of macros for mesh-primitive-output. 
They got almost the same syntax as normal POV-primitives, but the 
output - meshes. Together with the inbuild PCM-Output-support it is 
now finally possible to use all those nice macros from Chris Colefax 
and Doug Eichenberg on primitives. The only drawback is that you can't 
use them in CSG (well, aside from union of course). But I think it's 
still nice and comes in handy for my next project. Here's an early 
image using Chris Colefax' hair macro, it took 6 hours on my Athlon 
600/256 MB (time to upgrade that thing). I would have used Doug's 
macros but they took even longer... Radiosity setting is as poor as 
possible (Radiosity_Debug from rad_def.inc), but I hate to wait :)
Sorry for the big file size, but JPEG wasn't really nice to the hairs.

Comment & Critic welcome as always

Florian
-- 
//=================[web: http://www.torfbold.com]==================\\
#local a=-5;#while(a<5)sphere{<sin(a*pi)*5a*10pow(a,5)*.01>sin(a*a*a*
.1)+1pigment{rgb 9*z}}#local a=a+.01;#end camera{look_at-y*10location
<8,-3,-8>*10}// [www.povray.org]     [www.imp.org]     [www.irtc.org]


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