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/* how a slide projector might work in POV 3.5 */
#version 3.5;
global_settings {
assumed_gamma 1.0
photons {
spacing 0.003 // quality (lower better)
}
}
// ----------------------------------------
camera {
location <0, 3, -3>
right x*image_width/image_height
look_at <0, 1, 0>
}
light_source {
<0,0,0>, color rgb 1
looks_like {cone {-x/2,1/4,x/2,1/2 pigment {rgb 1} finish {ambient 0.5}}}
spotlight
radius 6 falloff 8
point_at x
rotate 45*y translate <-3, 0, 3>
}
// ----------------------------------------
plane {
y, -1
texture {
pigment { checker color rgb 1 color blue 1 scale 0.5 }
}
photons {
collect off // no photons gathered here
}
}
/* MIRROR */
box {-1,1 scale <1,1,.1>
pigment {rgb 0}
finish {ambient 0 diffuse 0 reflection {0.1,1}}
photons { // make visible to light rays
target
reflection on
refraction off
}
}
/* SCREEN */
box {-1,1 scale <1,1,.1>
pigment {rgb 1}
finish {ambient 0 diffuse 0.5}
rotate 45*y translate <3,0,3>
photons { // make visible to light rays
//target
collect on
}
}
/* PICTURE */
box {
0, 1
clipped_by {plane {-z,0}}
texture {
pigment {
image_map {
gif "test.gif"
interpolate 2 // smooth it
once // don't tile image, just one copy
filter 0 0.5 // make 1st color half transparent
filter 1 1 // make 2nd color mostly transparent
filter 2 0.75 // make 3rd color 3/4 transparent
}
// transform it to unit-size (-1 to +1)
}
finish { ambient 0.3 }
}
translate -0.5*(x+y) // center on the origin
scale 2 // make it unit-sized
/* now fit in front of light */
scale <1,1,0.1>/4 rotate -45*y translate <-2,0,2>
photons { // make visible to light rays
target
reflection off
refraction off
pass_through // let light pass by
collect off // no photons gathered here
}
}
/////////////////////////
There might be such an example scene file someplace else but I went ahead
with my on try anyhow.
Again, you may have already realized how to do this but you did not say
exactly. I wanted to prove it could be done to some extent myself anyhow,
and of course, with enough photons packed into the area the "projected"
could be fine enough. Only slower and slower to parse, perhaps, depending on
the complexity of the objects used.
Bob H.
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