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Is there a way to make a simple spine, such as a wine glass, with a inside
surface and an exterior surface? I suppose that would be a "closed" spine
rotated around the z axis. I think I am going about it the wrong way in
moray.
I made a little picture about what I see visually as the difference
http://barnestormer.com/spline-quiestion.html
The Illustration of the modeler I am used to only exports in triangles where
moray in infinitely superior in it's ability to export as a primitive. :)
I think I can make it work, but when I am in cubic or quadratic editing
mode, I have little control regarding the uniformity and thickness of the
material.
I admit my inexperience with moray, I am just looking for a better approach
to modeling with moray.
Thanks in advance.
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