POV-Ray : Newsgroups : moray.win : Please help me get started... : Re: Please help me get started... Server Time
26 Jun 2024 05:13:12 EDT (-0400)
  Re: Please help me get started...  
From: Marc Jacquier
Date: 30 Oct 2003 11:15:55
Message: <3fa1393b$1@news.povray.org>

3fa038fc$1@news.povray.org...
> Yep, I guess it is time to get aquainted with the mesh editor.  :-)
>
> UV mapping scares me.  I assume you are talking about UV mapping to get
the
> runes on the blade?
Yes  I did indeed  didn't I? :c)

> Actually I was going to use a rune font to difference
> very shallow impressions in the blade.  That way I can create an
> ever-so-slightly smaller blade inside of an outer "shell", give it a
> different material, and have the runes be any texture/color I want.  Did
> that make sense?  This may be a brute force approach, but I think it is
very
> flexible.
You can make a material_map as well
Marc
>
> "Marc Jacquier" <jac### [at] wanadoofr> wrote in message
> news:3f9f6528@news.povray.org...
> >

> > 3f9f0713$1@news.povray.org...
> > > I am begining a project that will include a Grim Reaper figure
complete
> > with
> > > scythe and skulls, etc.  I am a total n00b (well not total, but I have
> > only
> > > constructed objects through CSG before).
> > >
> > Hi
> > With Moray 3.5 you could model it with a mesh and uv_map it with a
> > normal_map.
> >
> > Marc
> >
> >
>
>


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