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3fa038fc$1@news.povray.org...
> Yep, I guess it is time to get aquainted with the mesh editor. :-)
>
> UV mapping scares me. I assume you are talking about UV mapping to get
the
> runes on the blade?
Yes I did indeed didn't I? :c)
> Actually I was going to use a rune font to difference
> very shallow impressions in the blade. That way I can create an
> ever-so-slightly smaller blade inside of an outer "shell", give it a
> different material, and have the runes be any texture/color I want. Did
> that make sense? This may be a brute force approach, but I think it is
very
> flexible.
You can make a material_map as well
Marc
>
> "Marc Jacquier" <jac### [at] wanadoofr> wrote in message
> news:3f9f6528@news.povray.org...
> >
> > 3f9f0713$1@news.povray.org...
> > > I am begining a project that will include a Grim Reaper figure
complete
> > with
> > > scythe and skulls, etc. I am a total n00b (well not total, but I have
> > only
> > > constructed objects through CSG before).
> > >
> > Hi
> > With Moray 3.5 you could model it with a mesh and uv_map it with a
> > normal_map.
> >
> > Marc
> >
> >
>
>
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