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In article <web.3f9fec9736065ca65c5446640@news.povray.org> , "David Jaquay"
<dja### [at] yahoocom> wrote:
> While rendering the demo image stackergold.pov, I noticed something I
> thought was odd. The memory usage continued to grow as the image rendered.
> In my very-newbie limited-understanding mode, I would have thought that
> POV would setup all the objects in memory up front, and use them to
> generate the image as it went along.
>
> 1) Can someone fill in the blanks for me as to why this behavior is so?
Where do you think the image that is previewed and the messages in the
message window are stored? And who said there are only objects in the
scene. Radiosity and photons as well as numerous other things will be
generated while rendering. All this needs memory. It is not the plain
scene.
Besides, there is no accurate way for you to track the memory allocated by
POV-Ray, so you should not base any conclusions on the observation from
whatever source you used to determine that the memory allocation of the
application grows.
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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