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I have written a freehand camera path drawing program in Visual Basic 6. I
am sure there is a better way to do what I am doing without generating lots
of POVRAY files, but I just wanted to make it work. My program does work
quite well, but having to reload the filequeue in 512 chunks is a bit of a
pain.
Is there any way to set the Max Value of the filequeue short of
re-compiling?
I am a beginner at VB6 and POVRAY, but I have gotten my program this far- I
would like to see if I can make it any easier.
Thanks
"Thorsten Froehlich" <tho### [at] trf de> wrote in message
news:3f9d26d5@news.povray.org...
> In article <web.3f9c60e2499b84a9d96ba9410@news.povray.org> , "audioguyTH"
> <aud### [at] mindspring com> wrote:
>
> > I am writing a program that allows you to draw freehand animation camera
> > paths. It outputs a .pov file for every frame.
>
> If you just change the camera path it does not make *any* sense at all to
> output a separate file for it. Just generate the appropriate POV SDL for
> the camera path and you don't have any problems. This also make your
> program compatible with something other than the Windows GUI version of
> POV-Ray.
>
> Thorsten
>
> ____________________________________________________
> Thorsten Froehlich, Duisburg, Germany
> e-mail: tho### [at] trf de
>
> Visit POV-Ray on the web: http://mac.povray.org
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