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Alain wrote:
> More simple testing. I added Alex Kluchikov's wonderful Polar bear
> (p.b.s-f) to go with the ice theme for the fun of it and since it's so
> adorable.
I like that. The look on the Polar Bear's face as he turns to the
camera seems to convey a rather resigned: "why are you dropping these
balls on me?"
> I've added a few things to the simulation code, such as every ball and
> collision object may have different independent coefficients of restitution
> (bounciness) and coefficients of friction (slipperiness). I was testing
> these here:
>
> - The red balls are very bouncy, the blue balls have little bounce.
> Each ball has been assigned a random bounciness and this is reflected in
> their bands of color by various shades of red/blue mix (shades of purple, I
> guess).
> - The red wall is bouncy, the blue wall is not.
> - The floor has a variable coefficient of friction, from very little
> friction at the left, like ice, to more normal, like concrete, at the right
> (the balls and the other objects all have the same (fairly high) coefficient
> of friction for this test).
Are you planning on releasing this as an include file or macro sometime?
It looks very good.
Dave Matthews
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