POV-Ray : Newsgroups : povray.newusers : Coincident Surfaces? Maybe . . . : Re: Coincident Surfaces? Maybe . . . Server Time
2 Nov 2024 17:20:41 EDT (-0400)
  Re: Coincident Surfaces? Maybe . . .  
From: Brent G
Date: 20 Oct 2003 23:37:19
Message: <3f94a9ef@news.povray.org>
Brent G wrote:

> Tor Olav Kristensen wrote:
> 
>> Brent G <pov### [at] bc-hqcom> wrote in news:3f946c78$1@news.povray.org:
>>
>>
>>>>
>>>> If not then you need to provide a scene with the
>>>> camera and lights set up so that the error shows.
>>>>
>>>> Use as simple textures as possble. And do not
>>>> include code for the trees   ;)
>>>>
>>>>
>>>> Tor Olav
>>>
>>>
>>> Yup that still shows up
>>>
>>> Scene file posted in p.b.scene-files
>>
>>
>>
>> If you wish for people to spend time trying
>> to debug your code, you should try to provide
>> a minimal scene that still shows the problem.
>>
>> I.e. remove advanced textures, multiple
>> cameras, the grass, the sky, fog etc.
>>
>> (While doing all this, one often find the
>> problematic code.)
>>
> 
> Well I apologize for the advanced textures, but I must digress about the 
> rest, IF I DONT KNOW WHAT THE PROBLEM IS, HOW CAN I KNOW IF I CAN TAKE 
> IT OUT OR NOT?
> 

Err: s/advanced textures/multiple cameras/ig; it's late :-(


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