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> 55 pool balls neatly stacked in the shape of a pyramid. The pool balls
use
> them here for the fun of it.
>
> Was messing around with ball pyramids earlier and it revealed another bug
> in my code. When lots of balls were stacked, the system was getting
> jittery and the balls appeared nervous. I'm pretty sure I've fixed that
> now. The pool balls are 57 mm in diameter and the gravity is good, but I
> think the ball to ball friction coefficient is more than it should be in
> this case. But it keeps the pyramid alive for a tiny bit longer :-).
>
> Hope I'm not boring people or wasting space on this server with my tests.
> They amuse me, so I figure they may amuse others.
Hey, that's neat!
Mmm... the rotation doesn't quite seem right though... I can see at least
one ball rotating in the opposite direction to the way it's rolling...
(Well, I suppose it might be possible on ice ;-)
I haven't been on this board much for the past few months, but this is
definitely an interesting simulation; it appears to address problems that
I'm currently puzzling over... Nice to know they're solvable.
Thanks.
Andrew.
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