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Hm. It seems that the additional light from the skysphere has a great impact
on the lighting. I'll see if I can adjust the threeway-lighting model to get
a similiar effect on the golf-balls. Maybe that'll be faster than radiosity.
And you shouldn't switch transparency off, as radiosity won't be calculated
behind transparent objects then, which is probably why the watersphere looks
different.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: tim.nikias (@) gmx.de
>
> I tried a render with radiosity for the golf balls and it looks nice
> IMHO (see image) but render stops before the end (0pps, maybe some bug).
> I also tried the two pass rendering trick and it really speeds things
> up. I did the dummy render at 300x300, no reflection, no transparency,
> no aa and the final at 600x600 (still running). So far the water ball
> seems really different from yours so I guess I have to not remove
> transparency during the dummy render.
>
> Nico
>
> Tim Nikias v2.0 wrote:
> > No Radiosity used for this render.
> >
> > I'd say, maybe radiosity could be dropped, instead use the
threeway-lighting
> > model and no ambient light. Distributed rendering should be no problem
then.
> >
> > I've also noticed that the golf-balls look a little too small at this
size,
> > and they're not white enough. Maybe a few less, bigger and then place
them
> > in the cube.
> >
> > Regards,
> > Tim
> >
> >
>
>
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