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No Radiosity used for this render.
I'd say, maybe radiosity could be dropped, instead use the threeway-lighting
model and no ambient light. Distributed rendering should be no problem then.
I've also noticed that the golf-balls look a little too small at this size,
and they're not white enough. Maybe a few less, bigger and then place them
in the cube.
Regards,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: tim.nikias (@) gmx.de
>
> Hi All,
>
> Since I'm always searching povray newsgroup to look for specific methods
> of doing things, I decided to try to gather them all in a single picture
> both to have a quick idea on what it looks like and also to have a quick
> access on source. The image currently shows (in order):
>
> - Blurred reflection (from Povray Questions and Tips)
> - Spheric mapping of object (I did this one)
> - Ice (or water ?) from a recent post by IkA
> - Furtex by Rune S. Johansen
>
> Of course, this image is still a WIP and it misses a bunch of other
> great methods/tips that have been posted like subsurface scattering,
> fire, water, furballs, media clouds, etc.
>
> At this point, I would need your help to complete the image by adding
> some more balls showing special effects/textures/methods...
>
> Anyone interested ?
> Comments ? Ideas ?
>
>
> Nicolas
>
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