POV-Ray : Newsgroups : povray.binaries.images : Balls collection (61k) - Contributions needed : Re: Fix for Rear-Wall + (11k) Server Time
12 Aug 2024 13:18:51 EDT (-0400)
  Re: Fix for Rear-Wall + (11k)  
From: Tim Nikias v2 0
Date: 17 Oct 2003 07:28:44
Message: <3f8fd26c$1@news.povray.org>
You're using radiosity. Unless someone prerenders the scene and saves the
radiosity data, which the others can load, there is light interaction
between subparts. For a final render I'd suggest the two-pass radiosity
method the newsgroups cooked up at some point anyway, so divided rendering
should be possible then. You can find more information on that two-pass
method on my website, within my Past-Projects-Section, entitled "Indoor
Radiosity Experiments". I've made use of that technique for my Gerberas
Image as well, so you'll find information on that in there as well.

I've also noticed that your radiosity settings are somewhat queer, e.g.
nearest_count set to 1. Why is that? I raised nearest_count to 8, cause
otherwise it gave me ugly artifact with photons. Once the image is ready,
I'll post it.

Care to post the Golf-Ball? Maybe I could have do some experiments with it.

Regards,
Tim

PS: You might have noticed that I'm pretty enthused with this image... :-)

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: tim.nikias (@) gmx.de


>
> I fixed the waterball, the main file and keep the several golf balls
> just to see what it looks like. Result by Tuesday maybe (will be busy
> until then).
>
> I was thinking about photons but didn't dare to try (rendering time).
>
> I think we have also to find a way to collaborate on the rendering.
> Since each ball (or future small scene) is contained within a box the
> image can certainly be rendered by several different people, hoping
> there won't be much (light) interaction between subparts.
> What do you think ?
>
>
> Nico
>
>
>
> Tim Nikias v2.0 wrote:
> > I tend to forget things...
> >
> > How about photons? You'd have to render it in two passes probably, so
that
> > the blurred reflection won't take too long for the photons. I'd say:
> >
> > #declare Photon_Pass=true;
> >
> > #if (Photon_Pass)
> >  photons{... save_file}
> > #else
> >  photons{...load_file}
> > #end
> >
> > And some switched inside the blurred reflection and possibly other
objects
> > to create the correct lighting.
> >
>


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