I tend to forget things...
How about photons? You'd have to render it in two passes probably, so that
the blurred reflection won't take too long for the photons. I'd say:
#declare Photon_Pass=true;
#if (Photon_Pass)
photons{... save_file}
#else
photons{...load_file}
#end
And some switched inside the blurred reflection and possibly other objects
to create the correct lighting.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: tim.nikias (@) gmx.de
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.525 / Virus Database: 322 - Release Date: 09.10.2003
Post a reply to this message
|