POV-Ray : Newsgroups : povray.binaries.images : warp function test images (76k and 28k) : Re: warp function test images (76k and 28k) Server Time
12 Aug 2024 13:13:12 EDT (-0400)
  Re: warp function test images (76k and 28k)  
From: David Burnett
Date: 16 Oct 2003 14:48:13
Message: <3f8ee7ed@news.povray.org>
ABX wrote:
> On Wed, 15 Oct 2003 18:56:23 +0100, David Burnett <var### [at] ntlworldcom> wrote:
> 
>>I mean displacement in the renderman displacement shader sense which
>>is what Roberto was asking about, hence in this case 'true 
>>displacement'. A function (in this case a shader)
>>applied to an object, sphere, mesh, plane etc which change its
>>geometry.
> 
> 
> Is that displacement on object/sphere/plane/mesh or is is only on meshes (if
> you know what I mean in my question)?
> 

Displacement shaders can be applied to any sphere, however as RMAN,
BMRT etc always convert objects to micropolygons
(effectively sub 1 pixel in size depending on settings ) for shading
you could and probably should say its done on meshes.

Dave


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