|
|
> > I mean displacement in the renderman displacement shader sense which
> > is what Roberto was asking about, hence in this case 'true
> > displacement'. A function (in this case a shader)
> > applied to an object, sphere, mesh, plane etc which change its
> > geometry.
>
> Is that displacement on object/sphere/plane/mesh or is is only on meshes
(if
> you know what I mean in my question)?
Displacement on Renderman can be applied to any primitive that takes
shaders, with the exception of points and curves. That means meshes,
subsurface subdivision meshes, spheres, cones, etc.
Regards,
Roberto
Post a reply to this message
|
|