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Christopher James Huff wrote:
> In article <3f8af3ec$1@news.povray.org>,
> David Burnett <var### [at] ntlworldcom> wrote:
>
>
>>It's an isosurface using the noise subtracted, from f_r(),
>>which is as close to displacement that POV gets.
>
>
> I'd say true displacement is as close to true displacement as POV gets...
> Warping a function also qualifies as true displacement...
Hmmmm, I'm personally not sure *I'd* count anything done in a
isofunction true displacement (you're just changing the function
or the function input so for me its still the 'original' shape)
but do I see what you're getting at.
Dave
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