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Gilles Tran wrote:
> "Samuel Benge" wrote:
>> A fisheye lens, in my opinion, would be best in
>> this situation. An annoying factor when using
>> the fisheye lens is the circular black space
>> around the image.
>
> This can be avoided using the ultra_wide_angle
> projection, that is "somewhat similar to the
> fisheye but projects the image onto a rectangle
> instead of a circle".
Though they may look somewhat similar to the untrained eye at relatively
shallow angles, they really are very different. If you try to use a very
wide angle, like several times 360 degrees, then you'll see that the two
projections are completely different in structure from each other. I
doubt that ultra_wide_angle corresponds to anything in the real world. I
would suggest using the fisheye camera instead, with the trick Samuel
suggested.
(By the way, my recent Tunnel Ride animation in p.b.a was made with such
a fisheye camera.)
Rune
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rune|vision: http://runevision.com **updated Sep 28**
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