POV-Ray : Newsgroups : povray.binaries.animations : Re: Snake3, New and Improved! : Re: Snake3, New and Improved! Server Time
19 Jul 2024 03:34:20 EDT (-0400)
  Re: Snake3, New and Improved!  
From: Steve Shelby
Date: 2 Oct 2003 22:39:59
Message: <3f7ce17f$1@news.povray.org>
"Dave Vogt" <dav### [at] control-alt-delch> wrote in message
news:1vf### [at] control-alt-delch...
>
> Looks much better now.. but for me it seems that the snake moves a
> bit jerky. How did you connect the static part to the sine?

It's all one spline, defined by an array of points, each of which has its
own time element. It starts out as a straight line, and each point is
translated to a + or - y value in progression along the x axis. See my
previous post, "Snake2 WIP".
Steve


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.