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"Dave Vogt" <dav### [at] control-alt-del ch> wrote in message
news:1vf### [at] control-alt-del ch...
>
> Looks much better now.. but for me it seems that the snake moves a
> bit jerky. How did you connect the static part to the sine?
It's all one spline, defined by an array of points, each of which has its
own time element. It starts out as a straight line, and each point is
translated to a + or - y value in progression along the x axis. See my
previous post, "Snake2 WIP".
Steve
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