POV-Ray : Newsgroups : povray.binaries.animations : Re: Snake3, New and Improved! : Re: Snake3, New and Improved! Server Time
19 Jul 2024 03:29:28 EDT (-0400)
  Re: Snake3, New and Improved!  
From: Steve Shelby
Date: 2 Oct 2003 22:24:33
Message: <3f7cdde1$1@news.povray.org>
I'm working on a way to shorten the neck while still having the head
pointing straight ahead. I'll post again when I get the right results.
Steve

"Remco de Korte" <rem### [at] onwijscom> wrote in message
news:3F7C1772.33D9A576@onwijs.com...
> Steve Shelby wrote:
> >
> > I solved the head-wagging problem by delaying the timing of the
side-to-side
> > movement of the spline by 0.04. It makes the unbending neck portion a
little
> > longer, but is that a problem?
> > Steve Shelby
> >
> >                   Name: Snake3a.mpg
> >    Snake3a.mpg    Type: WMPLAYER File (video/mpg)
> >               Encoding: x-uuencode
>
> Yes. 8)
> Although I do think this looks excellent it does seem like he has a
> stiff neck. Actually that isn't any different from the previous version,
> so the problem may be something different.
> I don't think the head should be totally motionless, it could wag a bit,
> but not as fast as in v2.
>
> This turns out to be more complicated then I'd have thought, having no
> clear idea on how a snake actually moves forward...
>
> Remco


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