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what a GREAT answer. Seriously.
never looked at it that way.
Thanks seriously..for the input!
"Remco de Korte" <rem### [at] onwijscom> wrote in message
news:3F7CB6BC.D5AFD70E@onwijs.com...
> -s0da- wrote:
> >
> > well...what I'm actually trying to do is simulate brush laying
> > in a metal torch type frame.
> >
> > So I guess detail wouldn't matter...I could probalby even
> > just make a good enough texture/material that might work,
> > as the flame will probably cancel out any detail of the sticks
> > anyways.
> >
> > just wonderin' if someone else had already come up with
> > (as you put it) some simple, elegant solution already.
> >
>
> So you want irregular shaped forms that may also bend and aren't lying
> flat on the floor?
> That should be possible of course but would probably take POV a couple
> of days to parse... ;)
> By that time the torch will be burnt out ( - problem solved).
>
> My idea would be to either take some irregularly placed cylinders (that
> would be easy in a loop or macro) or make a torch that is built from
> fairly straight twigs tied together (just a bunch of cylinders with
> toruses).
> Add some 'noise' and nobody will probably notice that you have defied
> reality. 8)
>
> Seriously: I don't think realism (either photographic or physical) makes
> a great picture or animation... Reality can often be quite boring,
> especially the aspects that are easy to recreate in a program like
> POVRay ;)
>
> Good luck,
>
> Remco
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