|
![](/i/fill.gif) |
So, I've updated the interpolation method to use sine-waves instead of
linear interpolation. Haven't scripted a low-frequency "noise" yet, but that
should be pretty simple. This is also the setup I'll be using to test-run
animations for the mouth, as it shows the original BSpline to the top-left,
the displacement spline to the lower left, the frontal mouth up-right and
the lips+mesh to the lower right.
Displacement is, for now, done in relation to the normal of the lips at a
given point, but I'll have to see if I should just change it to
circular-outwards or such. Maybe even switching between both.
Comments, as always, welcome.
Greets,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: tim.nikias (@) gmx.de
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.521 / Virus Database: 319 - Release Date: 23.09.2003
Post a reply to this message
Attachments:
Download 'mouth3d.mpg' (85 KB)
|
![](/i/fill.gif) |