POV-Ray : Newsgroups : povray.binaries.animations : Worm Mouth, Improved (MPG1, 84kb) : Worm Mouth, Improved (MPG1, 84kb) Server Time
19 Jul 2024 03:38:31 EDT (-0400)
  Worm Mouth, Improved (MPG1, 84kb)  
From: Tim Nikias v2 0
Date: 2 Oct 2003 08:51:38
Message: <3f7c1f5a@news.povray.org>
So, I've updated the interpolation method to use sine-waves instead of
linear interpolation. Haven't scripted a low-frequency "noise" yet, but that
should be pretty simple. This is also the setup I'll be using to test-run
animations for the mouth, as it shows the original BSpline to the top-left,
the displacement spline to the lower left, the frontal mouth up-right and
the lips+mesh to the lower right.

Displacement is, for now, done in relation to the normal of the lips at a
given point, but I'll have to see if I should just change it to
circular-outwards or such. Maybe even switching between both.

Comments, as always, welcome.

Greets,
Tim

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: tim.nikias (@) gmx.de



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Download 'mouth3d.mpg' (85 KB)

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