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MUCH appreciated!!!
thanks!
(now if I can just get that into Moray! hahaha)
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3f7744a1@news.povray.org...
> You can try with something like this:
>
> --------8<------------8<------------8<------------8<-----------8<-------
> // -w300 -h600 +a +kff50 +kc
>
> #include "functions.inc"
>
> camera { right x*30/60 location -z*7.5 look_at 0 angle 35 }
> light_source { <10,20,-30>, .5 }
>
> #declare TorchWood =
> texture
> { pigment
> { wood color_map { [0 rgb <.7,.4,.2>][1 rgb <.9,.5,.3>] }
> turbulence .5
> }
> normal
> { wood 1
> turbulence .5
> }
> finish { specular .2 }
> scale <.1,1,.1>
> }
>
> #declare SphericalF = function { pattern { spherical } }
> #declare NoiseF =
> function
> { (1-f_noise3d(x*5,y*5,z*5)*.9)*
> (1-f_noise3d(x*15,y*15,z*15)*.4)
> }
>
> #declare Torch =
> union
> { sphere
> { 0,1.2 hollow scale <1,2,1> translate y
> pigment { rgbt 1 }
> interior
> { media
> { emission .5
> density
> { function
> { SphericalF(x,y,z)*
> (NoiseF(x,y-clock*3,z)*(1-clock) +
> NoiseF(x,y-clock*3+3,z)*clock)
> }
> density_map
> { [0 rgb 0]
> [.2 rgb <.8,.4,0>]
> [.21 rgb <1,1,.2>]
> [.5 rgb <1,.9,.8>]
> [1 rgb 1]
> }
> }
> }
> media
> { emission .5
> density
> { function
> { SphericalF(x,y,z)*
> (NoiseF(x,y*2-clock*3,z)*(1-clock) +
> NoiseF(x,y*2-clock*3+3,z)*clock)
> }
> density_map
> { [0 rgb 0]
> [1 rgb 1]
> }
> }
> scale <1.2,2,1.2>
> translate y*1.4
> }
> }
> scale <1.5,3,1.5>
> rotate z*-5
> translate <.2,1.2,0>
> }
>
> cone { -y*4,.15, 0,.25 }
> sphere { 0,.25 }
> texture
> { pigment_pattern
> { gradient y color_map { [0 rgb 0][1 rgb 1] }
> scale 4.25 translate -y*4
> }
> texture_map
> { [.7 TorchWood]
> [.8 pigment { rgb 0 }]
> [.9 pigment { rgb x*.8 } finish { ambient 1 }]
> [1 pigment { rgb <1,.2,.2> } finish { ambient 1 }]
> }
> }
> }
>
> object { Torch translate -y*3 }
> --------8<------------8<------------8<------------8<-----------8<-------
>
> --
> plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
> sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
> density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
> <1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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