POV-Ray : Newsgroups : povray.binaries.animations : Re: Snake! WIP : Re: Snake! WIP Server Time
19 Jul 2024 08:25:02 EDT (-0400)
  Re: Snake! WIP  
From: Steve Shelby
Date: 23 Sep 2003 14:05:11
Message: <3f708b57$1@news.povray.org>
"Dave Vogt" <dav### [at] control-alt-delch> wrote in message
news:oeb### [at] control-alt-delch...
> Sure: move the three declares to below the while loop, change the
> indexes from 0..2 to 100..102, and change a[i+3] to a[i] and
> clock-i-3 to clock-i. That should be it.
>
Thanks, I'll see if that works.
>
> > object {sectionA scale 0.117 animate_by_spline(MySpline
> > even_spline_spacing(on)+spline_clock(clock + 0.551584 ))} // 237
>
> Why do you have clock in here? the spline itself is already
> moving. Or did I forget something?
>
Those are the lines from the original animation, where the spline stood
still, and the objects moved on the spline. I havn't figured out yet what
changes I'll have to make to adapt to the moving spline.

Steve


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