POV-Ray : Newsgroups : povray.binaries.animations : Re: Snake! WIP : Re: Snake! WIP Server Time
19 Jul 2024 08:27:10 EDT (-0400)
  Re: Snake! WIP  
From: Steve Shelby
Date: 21 Sep 2003 11:53:52
Message: <3f6dc990$1@news.povray.org>
Dave,
That is pretty cool, although I can't really say I understand how it works.
I tried substituting the sphere with other shapes, and it only worked with
the sphere. My snake is made up of disk-shaped sections, each with a ring of
scales, each of which has to be oriented in the direction of the spline, and
precisely scaled and spaced to create a realistic looking body. When I
worked this out, the only way I could find to accomplish that was with Chris
Colefax's Spline Macro. If your method will do that, and I can get a full
understanding of how it works, I will give it a try.
Steve

"Dave Vogt" <dav### [at] control-alt-delch> wrote in message
news:796### [at] control-alt-delch...
> Steve Shelby wrote:
>
> > Dave,
> > Thank you. Your suggestion is a good one, but a very difficult
> > (for me) problem. It will take me a while to come up with a
> > solution. Steve
>
> I hacked something together which might be a solution for this.
> Far from being perfect, but it shows the way I think snakes move.
>
>
> Greets
>
> Dave
>
>
> -- 
> Dave "tPassive" Vogt| ruby -e "n=gets.to_i;a=(2..n).to_a;a.each{
> Linux  user  #225040| |x|puts x;(x*2).step(n,x){|j|a.delete j}}"
> ____________________|_____________________________             |
> PGP Key: http://control-alt-del.ch/public_key.asc \____________/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.