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Oh, well, basically, you can stretch
meshes etc like any other object in
POV-Ray. But when you've got all
vertices at hand, you can do position-
based transformations, like only the
right side of the mesh, and gradually
turn it to non-deformed to the left,
stuff like that.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de
> Actually, I was only curious because I've not
> worked with meshes yet. So I was trying to
> get an idea of how flexible it was and how
> cartoonish you might be able to get with it.
> Purely academic..
> =Bob=
>
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