POV-Ray : Newsgroups : povray.binaries.animations : Stacked Bouncing Balls (MPG, 404 KB) : Re: Stacked Bouncing Balls (MPG, 404 KB) Server Time
19 Jul 2024 03:34:16 EDT (-0400)
  Re: Stacked Bouncing Balls (MPG, 404 KB)  
From: Tim Nikias v2 0
Date: 19 Sep 2003 04:24:44
Message: <3f6abd4c@news.povray.org>
Good work! Parsing times?
How many steps required to simulate this?
I'm always interested in the complexity
of things like this...

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de


> I've been having fun with my balls... uh, anyway, I've converted that old
C
> code of mine entirely to SDL.
>
> The physics, the ball collisions and rotations are pretty solid.
Stupidly,
> the part I haven't gotten my head around entirely is how to rotate the
> Povray spheres for display!  You'll notice the ball rotations "drift" a
> little, visually not rotating exactly as the physics engine is rotating.
> So, while the physics is doing the right thing, the Povray ball "rotation"
> visuals seem to indicate something's off, but it's just the sphere's
visual
> rotation.  I wish I could just directly apply my physics rotation vectors
> to the sphere.  I've got to fix that visual problem otherwise I'll need to
> make the balls solid colors ;-).  I'll work on that.
>
>


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