POV-Ray : Newsgroups : povray.newusers : Perturbing turbulence : Re: Perturbing turbulence Server Time
4 Nov 2024 12:59:59 EST (-0500)
  Re: Perturbing turbulence  
From: Aaron Plattner
Date: 18 Sep 2003 23:28:36
Message: <3f6a77e4@news.povray.org>
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Mike Williams wrote:
| Wasn't it Aaron Plattner who wrote:
|
|>I'm trying to render some realistic cloud images in POV-Ray for use as
|>textures in an OpenGL program, and I made one that looks pretty good.
  What
|>I'd like to do now is do something akin to changing the DNoise seed so
I can
|>generate different clouds without making them any more or less turbulent.
|>How can I do that?
|
|
| If you're talking about a cloud pigment on a two dimensional surface,
| then just translate the pigment in the third dimension. For example in
| this complete scene, replace the 123 by any other number.
|
| #include "textures.inc"
|
| plane {z,10
|  pigment {Bright_Blue_Sky translate z*123}
|  finish {ambient 1}
| }
|

Sorry, I meant media clouds using spherical density media with
turbulence.  I managed to get the effect I was looking for by
translating the media, applying the turbulence warp, and then
translating it back.

Aaron
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