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Tim Nikias v2.0 wrote:
> I'm not quiet sure what you're after. The rgb in the
> lightsource-brackets describes the Red, Green
> and Blue componentes of the lightsource's color.
> rgb <1,1,1> is white, rgb<0,0,0> is black.
> The rgb in in the pigment-brackets belongs to
> all torii, so changing that will change the color
> of the torii.
>
> Aside of that, it might be better to take the lightsource
> out of the union and place it into the scene by itself,
> unless you're after something specific.
>
What I was going for is that instead of having to put 50 copies of that
in my scene, I could write it once, then use object to make the copies.
The particular thing I was going after was a different color
lightsource in the middle of each torus. so I could do like:
object{ MyTorus scale<.5,.5,.5> translate<4,1.25,0> Blue }
object{ MyTorus scale<.5,.5,.5> translate<0,1.25,0> Red }
object{ MyTorus scale<.5,.5,.5> translate<-4,1.25,0> Orange}
etc, so that one would have a red lightsource, one blue, and then orange
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