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JC (Exether) wrote:
> You should be able to save your grass patch to a file and scale it with
> something like :
>
> object {
> #include "fgrass1.inc"
>
> texture {
> pigment {
> dents
> triangle_wave
> color_map {
> [0.0 rgb <0.0, 0.4, 0.1>]
> [1.0 rgb <0.1, 0.6, 0.2>]
> }
> }
> }
> scale 0.08
> rotate 45*y
> translate <0.5,0.6,-8.0>
> }
>
> JC (Exether)
>
*sigh* and that's what it does by default lol I'm such a moron :D
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