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Tim Nikias v2.0 wrote:
> This is mesmerizing. Awesome work there!
Thanks! :)
> It does look like the tiny sections get squished
> together as they get smaller and smaller. Do they?
No...
> And how did you achieve the effect overall?
> Whats the special trick? You're not using
> thousands of tiny objects, right?
Well yeah, thousands, but not millions.
Basically, I have the menger at a certain recursion level (only 3), but
with one block left out. This empty space I fill with a smaller version
of the menger itself. And the empty space in the smaller menger I fill
with an even smaller one etc. This way, I can reach a localized
recursion level of about 10 by using just 6 copies of the same 3-level
menger. (No particular reason for the number 6 - I should have used 7 or
8 actually, as you can spot the smallest copy disappear when the
animation loops if you look closely.)
Making the camera motion loop correctly and smoothly also was a tricky
part... But it all comes down to exponential functions.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Jul 25**
POV-Ray Ring: http://webring.povray.co.uk
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