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"JC (Exether)" <no### [at] spamfr> wrote in message
news:3f66c7ba@news.povray.org...
> Is that what you want ?
>
> #declare T_G1=texture {
> pigment {
> gradient y
> color_map {
> [0.0 rgb 1.0]
> [0.5 rgb 1.0]
> [0.5 rgb 0.0]
> [1.0 rgb 0.0]
> }
> scale 1/4
> }
> }
>
> #declare T_G2=texture {
> T_G1
> translate <0,1/8,0>
> }
>
> sphere {
> <0,1,0>, 1
> texture {
> radial
> frequency 4
> texture_map {
> [0.0 T_G1]
> [0.5 T_G1]
> [0.5 T_G2]
> [1.0 T_G2]
> }
> }
> }
>
>
Well, no. This is a traditional spherical squared board. I have a different
geometry in mind, where the sides of the squares are not the classical
meridians and paralels. I have the equations of such lines, but nothing
else.
Thanks again.
--
http://www.telefonica.net/web/miguelgdz/index.html
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