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"JC (Exether)" <no### [at] spamfr> wrote in message
news:3f66c5f6@news.povray.org...
> The easiest way to do that depends a bit upon the exact geometry of your
> squares. So you should precise a bit.
>
> Until some specialist answers you, I can give some tracks:
> - You can combine a radial and gradient textures.
> - You can use UV mapping I think, but I don't know much on how to use it.
I never heard about it, so I will take a look at it.
> - You can generate your sphere as a mesh and assign the proper texture
> to each triangle.
You are right, I did not think about it. But this is the last thing that I
will try.
Thanks a lot for your ideas.
--
http://www.telefonica.net/web/miguelgdz/index.html
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