POV-Ray : Newsgroups : povray.newusers : Spherical board. : Re: Spherical board. Server Time
4 Nov 2024 13:02:52 EST (-0500)
  Re: Spherical board.  
From: Miguel Garcia
Date: 16 Sep 2003 06:12:19
Message: <3f66e203$1@news.povray.org>
"JC (Exether)" <no### [at] spamfr> wrote in message
news:3f66c5f6@news.povray.org...
> The easiest way to do that depends a bit upon the exact geometry of your
> squares. So you should precise a bit.
>
> Until some specialist answers you, I can give some tracks:
> - You can combine a radial and gradient textures.
> - You can use UV mapping I think, but I don't know much on how to use it.

I never heard about it, so I will take a look at it.

> - You can generate your sphere as a mesh and assign the proper texture
> to each triangle.

You are right, I did not think about it. But this is the last thing that I
will try.

Thanks a lot for your ideas.

--

http://www.telefonica.net/web/miguelgdz/index.html


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