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Is that what you want ?
#declare T_G1=texture {
pigment {
gradient y
color_map {
[0.0 rgb 1.0]
[0.5 rgb 1.0]
[0.5 rgb 0.0]
[1.0 rgb 0.0]
}
scale 1/4
}
}
#declare T_G2=texture {
T_G1
translate <0,1/8,0>
}
sphere {
<0,1,0>, 1
texture {
radial
frequency 4
texture_map {
[0.0 T_G1]
[0.5 T_G1]
[0.5 T_G2]
[1.0 T_G2]
}
}
}
Miguel Garcia wrote:
> I would like to make with POV a non-traditional spherical chess board. I
> already have the 1-parametric description of the lines that play the role of
> sides of the squares. The intersections of such lines are the corners of the
> squares, for which I would like to use two different patterns, of course.
>
> I have some idea about how to do it, but does not seem very practical. Any
> suggestions?
>
>
> Thanks in advance.
>
>
> --
> Universidad Complutense de Madrid
>
> Avda. Complutense s/n
> 28040 Madrid
> Tlf. 91 394 44 11
>
>
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